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 supercollider Anfänger Workshop

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BeitragVerfasst am: 27.05.2008 19:15    supercollider Anfänger Workshop Antworten mit ZitatNach oben

SuperCollider für Anfänger
Workshop mit Andre Bartetzki
in der K:ITA

4 Tage à 6 Stunden an 2 Wochenenden:
Mai 24 & 25 13-19h
Juni 7 & 8 13-19h

http://www.bartetzki.de/en/sc_kita08.html


Ort:
K:ITA - Kunstprojekt: International Temporary Art
Weidenweg 44-46 / Bersarinplatz,
10249 Berlin Friedrichshain
http://www.k-ita.de/?page_id=3
http://www.k-ita.de/?page_id=7


Der Workshop findet auf deutsch und englisch statt.
Die Teilnehmeranzahl ist begrenzt auf 15.

Kursgebühr: 100 Euro, zu zahlen in bar am ersten Tag.

Es wird um Voranmeldung bis zum 18. Mai per email an hatam@drfz.de gebeten.


Kontakt und weitere Informationen:
hatam[@]drfz.de (Farah Hatam, K:ITA)
andre [@]bartetzki.de


---------------------------------

SuperCollider for Beginners

SuperCollider is an environment and programming language for real time audio
synthesis and algorithmic composition. It has a large and growing library of
sound synthesis modules and supports structural concepts in composition as
well as new approaches to musical design like live coding.
The architecture of SuperCollider is optimized for working in real time and
for networking with other softwares and machines via Open Sound Control.

SC3 is free and open source, runs under OSX, Linux and Windows.
Binaries as well as sources of SC3 can be downloaded from
http://supercollider.sourceforge.net/

The participants must bring their own computers with SC installed.
The main platform for the course will be OSX.
In general, Linux or Windows will work as well but you have to install SC by
yourself in advance!
In order to run SC under Linux you need to configure emacs as an editor and
to install SwingOSC as GUI for SC.
For Windows you need Psycollider and SwingOSC as GUI.



Topics
- basic concepts of SC3:
server (scsynth) and client (sclang),
synths and synthdefs (patches)
nodes and busses
- modules for synthesis und processing of audio signals:
unit generators (oscillators, noise, filters, delays ...),
buffers and sampling
envelopes, triggers, control signals
FFT
- language basics:
objects and messages, classes and methods
functions, arguments and variables
operators
collections (arrays, lists, dictionaries ...) and list processing
control structures (if, while, do, switch ...)
- generation and organisation of events and sounds:
scheduler and tasks
streams and patterns
scores
recording und non-real-time recording
- synthesis and audio processing examples:
additive synthesis
granular synthesis
delay-based effects
multichannel and spatialization techniques
analysis and intermodulation techniques
presentation of projects and realizations
- control and networking:
Open Sound Control and remote servers
MIDI and HI devices
- other topics:
GUI overview
live coding
extensions

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